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Three Pokemon Games That Failed to Receive the Adoration They Earned

Following a glimpse of global harmony courtesy of Pokémon Go, it's undeniable that the creature-catching series stands as one of the most mainstream gaming titles in existence. The iconic Pikachu is every bit as identifiable as Mickey Mouse, perhaps even more. The persistent pandemonium surrounding trading card values guarantees near-daily Pokemon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, fan-made Pokémon games go viral every year.

Yet in spite of that ubiquity and fame, there are still Pokémon games that are totally overlooked. These represent titles that didn't get their proper due, or were buried by the excitement of the core series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they had received sequels or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Relaxed Precursor

An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a pet. Sure, modern titles include small features like these in modern games—you can play with your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of passive games, and the video playthrough popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, a live stream focused on running the game continuously. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Are you aware that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Silly Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when 2026 GOTY season arrives.


Given dozens of core games and spin-offs, it's probable that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu

By

Jose Young

A seasoned gaming analyst with over a decade of experience in casino strategy development and player education.

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